CRITICAL HITS AND FAILURES
Critical Hits represent the occasional lucky hit. It is meant to do double the damage of a normal hit. Critical Failures represent an unlucky roll.
A Critical Hit occurs when you roll all natural 6’s on your Combat Roll and provides more damage than a normal blow. Likewise a Critical Failure occurs when you roll all natural 1’s. A Critical Hit means that you get to roll your damage and then multiply by a factor of 2. A Critical Hit applies to any ranged, melee or unarmed attack.
NOTE: The Lucky advantage allows you to reroll any dice which lands on a 1.
Critical Hit (All 6s): A Critical Hit provides you with x2 DMG bonus.
Critical Failure (All 1s): A Critical Failure may have hilarious or disastrous results.