There are several situations that may hinder your attempt to attack your opponent. For example, fighting on a moving object such as an airplane or cargo ship, fighting underwater or fighting multiple enemies can increase the difficulty to attack and defend. Situational Modifiers are added to or subtracted from your DTN, and may apply when moving or performing complex actions during and after combat.
The following situations can have a significant impact on Magical Combat, Unarmed Combat, Melee Combat, Ranged Combat and Vehicle Combat.
|Attacker Behind Cover||+2|
|Attacker has High Ground||-1|
|Attacker in Melee Combat||-1 per opponent|
|Attacker in Prone Position||-2|
|Attacker Wounded||See Damage Modifiers|
|Attacker in Moving Vehicle||-2|
|Recoil, burst-fire||-2 per burst|
|Recoil, full-auto||-1 per shot|
|Recoil, heavy weapon||-2 each additional shot|
|Recoil, semi-auto||-1 for second shot|
|Target Behind Cover||+4|
|Target has High Ground||-1|
|Target in Prone Position||-1|
|Target Wounded||See Damage Modifiers|